I actually really like the jumping animation. You might want to consider putting some tweening in between the up and down animation rather than the spilt second shift. Go and have a look at the animation player and changing the rotation based on the state.
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I actually really like the jumping animation. You might want to consider putting some tweening in between the up and down animation rather than the spilt second shift. Go and have a look at the animation player and changing the rotation based on the state.